using System;
using ns27;

namespace Triton.Game.Mapping
{
	[Attribute38("PegUICustomBehavior")]
	public class PegUICustomBehavior : MonoBehaviour
	{
		public PegUICustomBehavior(IntPtr address, string className)
			: base(address, className)
		{
		}

		public PegUICustomBehavior(IntPtr address)
			: this(address, "PegUICustomBehavior")
		{
		}

		public void Awake()
		{
			method_8("Awake");
		}

		public void OnDestroy()
		{
			method_8("OnDestroy");
		}

		public bool UpdateUI()
		{
			return method_11<bool>("UpdateUI", Array.Empty<object>());
		}
	}
}
